Friday 25 November 2016

Concept art.

what you need to know about concept art 

concept art is the first part of the game before you design the characters on Maya because you have to get the character perfect on paper before you start making it on the PC.

it is also an idea that someone has and then they bring that to life by putting there feeling and the motivation of the mind onto paper and letting the world see there idea and the feeling one may have and how there mind works for example if you have an artist who uses dark colours then you can get the impression that they are in a very dark place in there head and there mindset might be to express what they are thinking and get it on to paper but then if someone draws a very colourful and bright piece of art then you my think that they are in more of a happy and peaceful mind set and there expressing there feelings of course this is all what i think on expressing art though your mind im not saying that everyone who either draws happy or sad pieces of art are all in the mind set but i like to think that one should express themselves through art with the power and motivation of ones mind to tell the world how you are feeling. 

how does concept art make you feel 

this piece of concept art make me feel upset like in there in that world and the feelings of pain that the character int the art work is feeling the hanging bodies are one of the more powerful of the death and despair that has gone on in the picture the smoke makes me feel that there was and war and the clothing makes me believe that there in a WW1 battle like the Somme and going back to the hanging bodies then becomes even more powerful with of the war made you feel and how horrific it must of been to be there in that place the colouring that the artist has used are very dark and gloomy but the blue sky and bird flying make me feel like there is hope because that small part of colour shows happiness and the birds flying away make me feel like there is still life after this war .






Wednesday 12 October 2016

my game brief

My game brief.

For my game it is going to be a 3D cyborg killers clown game my games will be made in unreal and all the assets will be made in Maya then ill import them into unreal.

My game will be based in the UK and what has happened is the the cyborg clown will have come down to earth to make the human race slaves for there race and if they refuse then the clowns with turn the humans in cyborg slaves to serve them.

The clowns look like tall humans height being close to 8ft and there musles bulging out from there shirts and they have legs or arms and pieces of there body made with metal and wire-ring to keep there bodies working on any planet.

My world will be a post-apocalyptic earth and in this world there will be thing such as wastelands, high rocky mountains, dust planes and all in all such a massive world of nothingness wear everything is scarce but the human race has manged to survive by going back to when we were hunter in prehistoric day.

The main character who you play as is a scavenger who has managed to survive
by crafting a means of transport a place to live and weapons to hunt and each day he will going scavenge for anything to craft and water to live until one day came when the clowns came to earth he sore there ship land and he went over to investigate and as he got closer he saw the cyborg clowns emerge and      

  

Tuesday 4 October 2016

Unit 70 P1 and P2 

App game kit.
is a cross platforming in Android ios mac and PC.
this engine give coders the chance to write open scripts results can be created in minutes or
customise to very specific needs.  The engine’s primary user base tends to be hobbyists. The Game Creators CEO Lee Bamber says they have built an enthusiastic forum community around AGK. This is a open user use so this means the public can use it.   











Bigworld.
is used for war-gaming on browers and PC for games like World of Tanks, Grandia Online, Heroes: Scions of Phoenix, Moego, Realm of the Titans  
Solid user client and state-of-the-art backend are what attracted attention to BigWorld Technology, says War-gaming, the fast-moving online games company which purchased the middle-ware provider last year.
BigWorld is built to support MMOs. Currently, it can be used to create PC and browser games, though inseparability for other platforms is planned.The BigWorld engine famously powers War-gaming's runaway hit World of Tanks, and is now being used to build spin-offs, World of Warplanes and World of Warships. 
Bigworld is a open user use also.
Biltztech 
is used in 3DS, Android, iOS, Linux, Mac, PC, PS3, PS Vita, Wii, Wii U, Xbox 360 this engine has been used in game such as House of the Dead: Overkill, Rayman Raving Rabbids, Puss in Boots, Kumo Lumo, Vitalize. 
BlitzTech’s versatility is demonstrated by the platforms it supports and its uses. Maker Blitz Games has used the engine in Kumo Lumo on iOS, and the same tech powers its Kinect-enabled rehabilitation aid Vitalize.
The engine has a broad set of audiovisual tools, real-time physics, AI and multi-core capabilities to make cross-platform production less gruelling.
Blitz Games technical director Tony Povey says it focuses on quality from the first prototype right through to areas of increasing importance, such as post-launch support, including social features, web services and analytics.
This year, it will be switching to an HTML 5 interface, adding improved support for different genres and closer integration with the likes of Maya.
Biltztech is a open user use also.

 In-house tech 
The creation engine is a collection of in-house tech and middle-ware tools developed based on the gamebryo iteration used for the fallout franchise and skyrim Bethesda honed or replaced every major system powering the game-play experience however retaining compatibility using exactly the same file architecture of the original Gamebryo and Netlmmerse engines as well as the cell based game-world.
Image result for in house tech game engine

Unreal
The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs, and other RPGs.
unreal has made games such as brother in arms, bioshock and Americas army.


Image result for unreal engine

frostbite
Frostbite is a game engine developed by EA Digital Illusions CE , the creators of the Battlefield series. The engine currently is designed for use on Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One platforms and is adapted for a range of video game genres.

On there website this is the overview of the next generation in game design on the newest engine frostbite 3.
"A great game engine today has to support all the latest features, but also do it within an efficient and flexible framework that can grow and adapt in the ever-changing and competitive world of games".

Gamemaker




Tuesday 14 June 2016

my game idea for killer klowns from outer space.

Killer klowns out of space
Plot
The film has an army of sadistic alien life forms who resemble clowns land their circus tent ship in the sleepy American town of Crescent Cove. An old man, named Farmer Gene Green discovers the spaceship, but, while investigating, he and his dog, named Pooh Bear, are quickly executed by one of the alien Klowns named Jumbo. A young couple, Mike Tobacco and Debbie Stone Snyder, who are out for a romantic evening, encounter the Klowns' spaceship and goof around for a while until they enter a room with a few cotton candy cocoons and a few giant balloons. They find the old man's corpse in one of them, and barely escape capture. They are chased by the Klowns, while the remaining teenagers are quickly killed by the aliens. Mike and Debbie rush into town to warn Officer Hanson of the impending danger, while the Klowns follow them into town. The Klowns Army harvests the unsuspecting population, blasting random victims with a ray gun that cocoons them with a cotton candy like substance, with lethal results. The Klowns Army uses a variety of seemingly innocent methods to ensnare their victims, such as killer shadow puppets bloodhound like balloon animals and a ray gun that looks like a child's toy. Since the methods themselves appear whimsical the townspeople don't realize they are in danger until it's too late.
My game idea.
For my game idea because the film is about killer clown I was thinking of doing a cliché fair ground 1st person shooter horror game.
Cut scene. The game will be set in a abandoned fair ground and a guy and a girl go there because they were bored and wanted some where quite to get on so they thought know one would go to look for them and the fair ground so they go the dodgems seeing all the upturned carts but there was a couple that were upright so they sat down into one of the carts and started talking and just before the guy could make a move they saw the ghost train ride start up the girl got scared and wanted to leave to the boy said it’s a faulty ride and it might not have been turned off properly thinking to him self how strange it was but he was more interested into getting in on but then he heard of laughing noise coming from the tunnel thunderstruck they both got up to run but the way was shut so they both grab anything they can protect them self's with and just as the guy picked up a steal bar he turned to see a clown standing there and before he could react the clown let out a deafening scream that was so simpler to a banshee cry.
The game
The game will be a survival game where you start at round 1 but the game its self cannot be completed and as the waves go up you will be able to unlock new weapons and armor and the clowns themselves will get harder and harder until you die and the aim of the game will be to survive as long as possible you will start of with a steal bar like shown in the cut scene but as you work your was through the round you will be able to get cricket, swords and guns starting with a pistol all the way up the a machine gun.


Monday 4 January 2016

B) In a western barroom fight our hero is hit over the head with a whiskey bottle. 
The bottle is fake. It becomes real with the addition of an actual glass bottle crash from the sound editors library. In gun battles the weapon actually is actually loaded with blanks and what is called quarter loads which means one fourth of normal amount of gunpowder contained in a real bullet. The actual sound is just slightly louder than a cap pistol until the sound editor has completed work.

C) The temporal frequencies of sound waves are generally expressed in terms of cycles per second. The simplest waveform is the sine wave since it has only one frequency associated with it. The sound waves associated with say music are constantly varying.