My game was reviewed by Ollie but sadly the game play didn’t
save but all the same reviewed my game for me.
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Review of Matt’s game:
My first impression of Matt’s game was that it was very well
presented the graphics on the sprites were reminiscent of retro, abstract games
such as Pac-Man, the gameplay is solid, it uses the arrow keys for direction
which makes the game very easy to start playing, the enemies move in a very
predictable way which allows the player to calculate their movements before
they are in danger it creates a need for pre-thought and fast reflexes because
the enemies move at the same pace as the player so avoiding obstacles when they
appear is not an option, the enemies moving distinctly also gives the player a
sense that every time they lose it is their fault and not the game doing
anything wrong, another feature of the game is the moving walls, it adds
another layer of difficulty and it gives the player an incentive to complete
the game as soon as possible otherwise more wall blocks will start moving. I
would suggest adding in a reset button because I got into some situations where
it was impossible for me to progress and I’d have to wait for an enemy to kill
me in order to restart. There is a few bugs in the game most of them include
becoming stuck in walls and sometimes when the moving walls touch your
character you become stuck inside so there is no way of moving and enemies
cannot touch you in order for you to restart. Overall the game is successful in
achieving what it sets out to do and with more development time to add some
missing features like sound, a score display and some bug fixes it could become
a very fun game.
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