Concept art.
what you need to know about concept art
concept art is the first part of the game before you design the characters on Maya because you have to get the character perfect on paper before you start making it on the PC.
it is also an idea that someone has and then they bring that to life by putting there feeling and the motivation of the mind onto paper and letting the world see there idea and the feeling one may have and how there mind works for example if you have an artist who uses dark colours then you can get the impression that they are in a very dark place in there head and there mindset might be to express what they are thinking and get it on to paper but then if someone draws a very colourful and bright piece of art then you my think that they are in more of a happy and peaceful mind set and there expressing there feelings of course this is all what i think on expressing art though your mind im not saying that everyone who either draws happy or sad pieces of art are all in the mind set but i like to think that one should express themselves through art with the power and motivation of ones mind to tell the world how you are feeling.
how does concept art make you feel
this piece of concept art make me feel upset like in there in that world and the feelings of pain that the character int the art work is feeling the hanging bodies are one of the more powerful of the death and despair that has gone on in the picture the smoke makes me feel that there was and war and the clothing makes me believe that there in a WW1 battle like the Somme and going back to the hanging bodies then becomes even more powerful with of the war made you feel and how horrific it must of been to be there in that place the colouring that the artist has used are very dark and gloomy but the blue sky and bird flying make me feel like there is hope because that small part of colour shows happiness and the birds flying away make me feel like there is still life after this war .
blog for games design level3
Friday, 25 November 2016
Wednesday, 12 October 2016
my game brief
My game brief.
For my game it is going to be a 3D cyborg killers clown game my games will be made in unreal and all the assets will be made in Maya then ill import them into unreal.
My game will be based in the UK and what has happened is the the cyborg clown will have come down to earth to make the human race slaves for there race and if they refuse then the clowns with turn the humans in cyborg slaves to serve them.
The clowns look like tall humans height being close to 8ft and there musles bulging out from there shirts and they have legs or arms and pieces of there body made with metal and wire-ring to keep there bodies working on any planet.
My world will be a post-apocalyptic earth and in this world there will be thing such as wastelands, high rocky mountains, dust planes and all in all such a massive world of nothingness wear everything is scarce but the human race has manged to survive by going back to when we were hunter in prehistoric day.
The main character who you play as is a scavenger who has managed to survive
by crafting a means of transport a place to live and weapons to hunt and each day he will going scavenge for anything to craft and water to live until one day came when the clowns came to earth he sore there ship land and he went over to investigate and as he got closer he saw the cyborg clowns emerge and
For my game it is going to be a 3D cyborg killers clown game my games will be made in unreal and all the assets will be made in Maya then ill import them into unreal.
My game will be based in the UK and what has happened is the the cyborg clown will have come down to earth to make the human race slaves for there race and if they refuse then the clowns with turn the humans in cyborg slaves to serve them.
The clowns look like tall humans height being close to 8ft and there musles bulging out from there shirts and they have legs or arms and pieces of there body made with metal and wire-ring to keep there bodies working on any planet.
My world will be a post-apocalyptic earth and in this world there will be thing such as wastelands, high rocky mountains, dust planes and all in all such a massive world of nothingness wear everything is scarce but the human race has manged to survive by going back to when we were hunter in prehistoric day.
The main character who you play as is a scavenger who has managed to survive
by crafting a means of transport a place to live and weapons to hunt and each day he will going scavenge for anything to craft and water to live until one day came when the clowns came to earth he sore there ship land and he went over to investigate and as he got closer he saw the cyborg clowns emerge and
Tuesday, 4 October 2016
Unit 70 P1 and P2
App game kit.
is a cross platforming in Android ios mac and PC.
this engine give coders the chance to write open scripts results can be created in minutes or
customise to very specific needs. The engine’s primary user base tends to be hobbyists. The Game Creators CEO Lee Bamber says they have built an enthusiastic forum community around AGK. This is a open user use so this means the public can use it.
Bigworld.
is used for war-gaming on browers and PC for games like World of Tanks, Grandia Online, Heroes: Scions of Phoenix, Moego, Realm of the Titans
Solid user client and state-of-the-art backend are what attracted attention to BigWorld Technology, says War-gaming, the fast-moving online games company which purchased the middle-ware provider last year.
App game kit.
is a cross platforming in Android ios mac and PC.
this engine give coders the chance to write open scripts results can be created in minutes or
customise to very specific needs. The engine’s primary user base tends to be hobbyists. The Game Creators CEO Lee Bamber says they have built an enthusiastic forum community around AGK. This is a open user use so this means the public can use it.
Bigworld.
is used for war-gaming on browers and PC for games like World of Tanks, Grandia Online, Heroes: Scions of Phoenix, Moego, Realm of the Titans
Solid user client and state-of-the-art backend are what attracted attention to BigWorld Technology, says War-gaming, the fast-moving online games company which purchased the middle-ware provider last year.
BigWorld is built to support MMOs. Currently, it can be used to create PC and browser games, though inseparability for other platforms is planned.The BigWorld engine famously powers War-gaming's runaway hit World of Tanks, and is now being used to build spin-offs, World of Warplanes and World of Warships.
Bigworld is a open user use also.
Bigworld is a open user use also.
is used in 3DS, Android, iOS, Linux, Mac, PC, PS3, PS Vita, Wii, Wii U, Xbox 360 this engine has been used in game such as House of the Dead: Overkill, Rayman Raving Rabbids, Puss in Boots, Kumo Lumo, Vitalize.
BlitzTech’s versatility is demonstrated by the platforms it supports and its uses. Maker Blitz Games has used the engine in Kumo Lumo on iOS, and the same tech powers its Kinect-enabled rehabilitation aid Vitalize.
The engine has a broad set of audiovisual tools, real-time physics, AI and multi-core capabilities to make cross-platform production less gruelling.
Blitz Games technical director Tony Povey says it focuses on quality from the first prototype right through to areas of increasing importance, such as post-launch support, including social features, web services and analytics.
This year, it will be switching to an HTML 5 interface, adding improved support for different genres and closer integration with the likes of Maya.
Biltztech is a open user use also.
Biltztech is a open user use also.
In-house tech
The creation engine is a collection of in-house tech and middle-ware tools developed based on the gamebryo iteration used for the fallout franchise and skyrim Bethesda honed or replaced every major system powering the game-play experience however retaining compatibility using exactly the same file architecture of the original Gamebryo and Netlmmerse engines as well as the cell based game-world.
Unreal
The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs, and other RPGs.
unreal has made games such as brother in arms, bioshock and Americas army.
frostbite
Frostbite is a game engine developed by EA Digital Illusions CE , the creators of the Battlefield series. The engine currently is designed for use on Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One platforms and is adapted for a range of video game genres.
On there website this is the overview of the next generation in game design on the newest engine frostbite 3.
"A great game engine today has to support all the latest features, but also do it within an efficient and flexible framework that can grow and adapt in the ever-changing and competitive world of games".
Gamemaker
Frostbite is a game engine developed by EA Digital Illusions CE , the creators of the Battlefield series. The engine currently is designed for use on Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One platforms and is adapted for a range of video game genres.
On there website this is the overview of the next generation in game design on the newest engine frostbite 3.
"A great game engine today has to support all the latest features, but also do it within an efficient and flexible framework that can grow and adapt in the ever-changing and competitive world of games".
Gamemaker
Tuesday, 14 June 2016
my game idea for killer klowns from outer space.
Killer klowns out
of space
Plot
Plot
The film has an army
of sadistic alien life
forms who
resemble clowns land their circus tent ship in the sleepy American town of
Crescent Cove.
An old
man, named Farmer Gene Green discovers the spaceship, but, while investigating,
he and his dog, named Pooh Bear, are quickly executed by one of the alien
Klowns named Jumbo. A young couple, Mike Tobacco and Debbie Stone Snyder, who
are out for a romantic evening, encounter the Klowns' spaceship and goof around
for a while until they enter a room with a few cotton candy cocoons and a few
giant balloons. They find the old man's corpse in one of them, and barely
escape capture. They are chased by the Klowns, while the remaining teenagers
are quickly killed by the aliens. Mike and Debbie rush into town to warn
Officer Hanson of the impending danger, while the Klowns follow them into town.
The Klowns
Army
harvests the unsuspecting population, blasting random victims with a ray gun
that cocoons them with a cotton candy like substance, with lethal results. The Klowns
Army
uses a variety of seemingly innocent methods to ensnare their victims, such as
killer shadow puppets
bloodhound like balloon
animals
and a
ray gun that looks like a child's toy. Since the methods themselves appear whimsical
the
townspeople don't realize they are in danger until it's too late.
My
game idea.
For my game idea because the film is
about killer clown I was thinking of doing a cliché fair ground 1st person shooter horror game.
Cut
scene. The
game will be set in a abandoned fair ground and a guy and a girl go there
because they were bored and wanted some where quite to get on so they thought
know one would go to look for them and the fair ground so they go the dodgems
seeing all the upturned carts but there was a couple that were upright so they
sat down into one of the carts and started talking and just before the guy
could make a move they saw the ghost train ride start up the girl got scared
and wanted to leave to the boy said it’s a faulty ride and it might not have
been turned off properly thinking to him self how strange it was but he was
more interested into getting in on but then he heard of laughing noise coming
from the tunnel thunderstruck they both got up to run but the way was shut so
they both grab anything they can protect them self's with and just as the guy
picked up a steal bar he turned to see a clown standing there and before he
could react the clown let out a deafening scream that was so simpler to a
banshee cry.
The
game
The game will be a survival game where
you start at round 1 but the game its self cannot be completed and as the waves
go up you will be able to unlock new weapons and armor and the clowns
themselves will get harder and harder until you die and the aim of the game
will be to survive as long as possible you will start of with a steal bar like
shown in the cut scene but as you work your was through the round you will be
able to get cricket, swords and guns starting with a pistol all the way up the
a machine gun.
Monday, 4 January 2016
B) In a western barroom fight our hero is hit over the head
with a whiskey bottle.
The bottle is fake. It becomes real with the addition of an
actual glass bottle crash from the sound editors library. In gun battles the
weapon actually is actually loaded with blanks and what is called quarter loads
which means one fourth of normal amount of gunpowder contained in a real
bullet. The actual sound is just slightly louder than a cap pistol until the
sound editor has completed work.
C) The temporal frequencies of sound waves are generally
expressed in terms of cycles per second. The simplest waveform is the sine wave
since it has only one frequency associated with it. The sound waves associated
with say music are constantly varying.
Thursday, 17 December 2015
My game was reviewed by Ollie but sadly the game play didn’t
save but all the same reviewed my game for me.
Add caption |
Review of Matt’s game:
My first impression of Matt’s game was that it was very well
presented the graphics on the sprites were reminiscent of retro, abstract games
such as Pac-Man, the gameplay is solid, it uses the arrow keys for direction
which makes the game very easy to start playing, the enemies move in a very
predictable way which allows the player to calculate their movements before
they are in danger it creates a need for pre-thought and fast reflexes because
the enemies move at the same pace as the player so avoiding obstacles when they
appear is not an option, the enemies moving distinctly also gives the player a
sense that every time they lose it is their fault and not the game doing
anything wrong, another feature of the game is the moving walls, it adds
another layer of difficulty and it gives the player an incentive to complete
the game as soon as possible otherwise more wall blocks will start moving. I
would suggest adding in a reset button because I got into some situations where
it was impossible for me to progress and I’d have to wait for an enemy to kill
me in order to restart. There is a few bugs in the game most of them include
becoming stuck in walls and sometimes when the moving walls touch your
character you become stuck inside so there is no way of moving and enemies
cannot touch you in order for you to restart. Overall the game is successful in
achieving what it sets out to do and with more development time to add some
missing features like sound, a score display and some bug fixes it could become
a very fun game.
Tuesday, 15 December 2015
shape man
These are the main antagonists in my game they move around and try kill you I created then by making a circle then I thought the colour red because red is a bad guy colour (yes very cliché) then I put there features in the eyes and big and that suggests that they are quite sweet but they have a fine mouth which again is what bad guys are meant to have I didn’t put any arms or legs on him because I think he looks better without them because he’s a circle.
The is my main protagonist he is meant the look quite cute so the gamer will enjoy playing as him I made him into a square because it works well with the arms and legs instead on putting his arms to the side I thought it would be good with his arms in the arm because then he look more innocent I made his eyes the look cute if you notice the white in his eyes it’s meant to be the light shining into his eyes to make him look sweeter than the antagonists.
These are the walls that move around in my game to make the task in hand harder than it needs to be I came across it by accident but I liked it so I tweaked it to work that much better and now I have moving walls that block your path when you try get to the shapes also I noticed in my game the main will get stuck on the wall sometimes which get annoying but I couldn’t find a way to get around it but still the walls works well for the game I’ve made also I made my moving wall grey because it’s quite a neutral colour.
This is my border wall this just keeps all my bad guy and my main character in the game so they don’t float of out the game and I made them blue so it stands out from everything else so you know for sure you’re play within the boundaries the wall does not move but if anything hit against it the will bounce straight off.
This sprite is one of the shapes within the game that you can go into and changed into that shape and you are safe from all the circle enemies but after a while the enemies change into a different shape so you can’t just kill them all with the first power up you get I made the sprite pink so it will stand out from all off the enemies I have because they're the same shape.
This is my third power up sprite this is red like the enemies the reason for this is because they are complete opposites so I thought it would be cool and it works because you tell them apart very easily the cross was going to be fun to use because I was going to make it spin but I wasn’t able to do so.
This sprite is my second power up you can get but the enemies might not change in that shape because the is not order of what my enemies will turn into the keeps you thinking and on the edge I made this sprite green because it’s the starting shape of my main character so I thought it would be quite fitting to have then the same colour.
This if my fourth and final power up sprite the is the easiest power up to get because of where it is in my game and the yellow colour is for when you play the game you will see I lot of bright colours so I feel the yellow will draw you to it which then makes the others harder to get to which is the little twist in my game.
As you can see in the photo below the placing of all my power ups where you start off and just the basic lay out of my game. I was going to put a score in and lives but I ran out of time unfortunately also in my game I have not made everything work for example when you change into a different shape you can’t move and there is no restart button these are things I would make work if I had the time to do so.
This is my game when you are in mid game if you can see what I mean about my moving wall it’s very hard to get around them when they're all in constant motion.
Subscribe to:
Posts (Atom)